return
{
en =
{
vvb_presents = 'Vadim V. Balashoff presents',
ProjectName = 'Winter Anathema',
PressAnyKey = 'Press any key',
StartGame = 'Start Game',
Options = 'Options',
About = 'About',
QuitGame = 'Quit Game',
Loading = 'Loading...',
AboutProject =
[[
  In 2009 PARPG development team starts project with working title PARPG (Post Apocalyptic RPG). Project used FIFE as engine and Python as main programming language.
  There were released a few tehcnical demos. There were implemented movement of player and NPCs on isometric map, inventory, dialogs, custom map editor. Unfortunately, in 2010-2011 PARPG was ceased.
  The great assets, including models, textures and music were created by community to that time. After closing PARPG, all these assets were left unused.
  Project «Winter Anathema» - attempt to create «my own» Fallout, based on these unused resources and game concept of PARPG project.
  The date of the beginning of it can be 08.08.2020. At that day I made a decision to start project based on Love2D engine. Why this way has choosed? Why there were need to create all from the scratch and not to continue PARPG? First of all, I do no like Python very much. Secondly, FIFE engine were not seem perspective to me. There are just a couple projects on FIFE engine. Too little. It speaks for itself. Then, I want to use Tiled as map editor. There is no need to create map editor from the scratch, while there is ready one.
  So, I start coding. In a couple of months I implement main menu, loading of maps in native Tiled format tmx and maps drawing. There were implemented functions of map scaling and scrolling. And all of it can reach with very good FPS. But, I stuck at project arhitecture. It was bad. When I try to implement NPC, the code start to stratify and I start to unlike it. It was mess. I postponed the project.
  In about a year I stumble the video, where told how architectural pattern ECS (Entity Component System) was used for UI in project «World Of Tanks». Using this approach, I rewrite all code from the scratch. Yes, the code is ugly even today, and it ashamed to show it to someone. But current version is incomparably better than first one.
  There are many questions to solve now. For exmaple, which role system to use? GURPS is not suitable due to license. It is possible to use D6 System now.
  There are many issues the help needed to:
  - Blender specialists (3D-modelling, animations and so on);
  - artists;
  - writers (plots, dialogs, scenes and so on).
  There is no need help in coding right now. The code is too unstable now, it changes too much, including arhcitectural things.
  So, if you want to help the project - v.v.balashoff AT yandex.ru

  v.v.balashoff
]],
prologue_001 = 'People...\n People never change...',
prologue_002 = 'They are greedy, selfish and indifferent.',
prologue_003 = 'They do not care about anything but themself.',
prologue_004 = 'The more they have, the more they want.',
prologue_005 = 'They take what is free,\n and when nothing is left...',
prologue_006 = '...they take from the weakest.',
prologue_007 = 'That is how wars start.',
prologue_008 = 'World War Three.',
prologue_009 = 'Now it is unimportant who started it.',
prologue_010 = 'It happened. That is matters.',
prologue_011 = 'And after that endless nuclear winter came.',
prologue_012 = 'Winter anathema.',
prologue_013 = 'There was a great song long ago...',
prologue_014 = '«There’s too many men, too many people\n Making too many problems...»',
prologue_015 = 'There were a great songs someday.\n There were many cultures and people...',
prologue_016 = 'Not anymore.',
prologue_017 = 'Those few, who survived, have to fight for food and shelter.',
prologue_018 = 'Everything changes... But people...',
prologue_019 = 'People never change.\n They just become more of who they really are.',

DoYouWanToExit = 'Do you want to exit?',
Yes = 'Yes',
No = 'No',

Tmp =
{
   ['1'] = 'You have arrive to small village. There are some shacks here.',
   ['2'] = 'People are gloomy and shady. They look at you with suspicion.',
   ['3'] = 'These folks have a history. They remember the good old days. They are suckers for pre-war items and nostalgia. They are still tough, hardened survivors, but they are getting to the point where they have to rely more or their wits than their physical attributes.',
   ['4'] = 'They are familiar with the technology that still works, even if they can not repair it: In addition there are mechanic, scientist and trained solider types. It seems that there are an large number of War Veterans.',
     t1 = 'You have arrive to small village. There are some shacks here.',
     t2 = 'People are gloomy and shady. They look at you with suspicion.',
     t3 = 'These folks have a history. They remember the good old days. They are suckers for pre-war items and nostalgia. They are still tough, hardened survivors, but they are getting to the point where they have to rely more or their wits than their physical attributes.',
     t4 = 'They are familiar with the technology that still works, even if they can not repair it: In addition there are mechanic, scientist and trained solider types. It seems that there are an large number of War Veterans.',
},


presents = 'presents',
PressButtonToContinue = 'Press Button To Continue',
WorldSelection = 'World Selection',
WorldGeneration = 'World Generation',
ShowFPS = 'Show FPS',
On = 'On',
Off = 'Off',
Back = 'Back',

good_bye = "Auf Wiedersehen!",
age_msg = "Ihr Alter beträgt %{age}.",
phone_msg =
{
   one = "Sie haben eine neue Nachricht.",
   other = "Sie haben %{count} neue Nachrichten."
},
Language = 'Locale',
WorldAge = 'World Age',
}
}
